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Normal map along with others not baking

Anything related to baking, texturing or sharing useful advice.
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Ramy
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Thu May 16, 2019 10:46 pm

So I made this model from 3ds max and I've encountered problems while baking it. The normal, the id, the ao and the thickness are not baking. The HP and the LP are perfectly aligned in 3ds max, I have different colors on the LP, the names are in correspondance, I reset the x-form, I can't seem to find the source of the problem.

The model in substance: https://gyazo.com/a1d125796521c1f45e8e7c77be482f7a
The model in 3ds max: https://gyazo.com/e2f5906df5db0a708116f7c0928f590f

Thank you!
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Laggtastic
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Sat May 18, 2019 8:18 am

Hey there! Hmm, let's see what is going on :thinking:
Did you export your lowpoly & highpoly file as FBX file? (Highpoly FBX should have "Turbosmooth" unchecked in the FBX-settings).

In addition, would you mind sharing a screenshot of your bakingsettings? (common settings, but also the ID & AO tabs). Perhaps these tabs are named slightly different in 2018,
as I use Substance Painter 2017 ;)
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