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-Mech Tutorial- Black Maps on Substance when baking

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Tue Nov 14, 2017 1:34 am

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Mon Aug 12, 2019 8:15 am


I have been facing the black mesh maps issue ins substance for a while. My low poly and high poly versions are of the same scale and their uv's overlap each other. I have assigned a different material to all the components. This is the same in both the high and low poly versions. I really don't know what else to do. I would really appreciate some help. This is very frustrating.
Low-Poly_UV.PNG (111.56 KiB) Viewed 91 times
High-Poly_UV.PNG (110.78 KiB) Viewed 91 times
scene.PNG (119.17 KiB) Viewed 91 times
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