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Smoothing Groups precedence over Baked Normals

Anything related to baking, texturing or sharing useful advice.
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fcorrear
Posts: 11
Joined: Sat Dec 17, 2016 12:38 pm
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Wed Jun 12, 2019 2:38 am

Hi everyone.

It's been quite a while since I last posted here.
After an hiatus on 3d modeling studies I decided to model this car alarm remote control.

Everything bakes fine on SP, but when rendering the model it shows some "sunken" parts on the rubber buttons.
Tried to do some retopo on the buttons, but it didn't fix the problem.

Noob question here: Does smoothing groups have precedence over baked normals? If so, should I increase the polycount (turbosmooth) in the low-poly?


SP: Viewport (everything looks fine)


SP: Iray (sunken parts on the rubber buttons)
Attachments
viewport.jpg
viewport.jpg (260.32 KiB) Viewed 85 times
iray.jpg
iray.jpg (395.98 KiB) Viewed 85 times
viewport.jpg
viewport.jpg (260.32 KiB) Viewed 87 times
iray.jpg
iray.jpg (395.98 KiB) Viewed 87 times
iray.jpg
iray.jpg (395.98 KiB) Viewed 88 times
viewport.jpg
viewport.jpg (260.32 KiB) Viewed 88 times
viewport.jpg
viewport.jpg (260.32 KiB) Viewed 88 times
fcorrear
Posts: 11
Joined: Sat Dec 17, 2016 12:38 pm
Has thanked: 6 times
Been thanked: 5 times

Wed Jun 12, 2019 3:21 pm

Sorry for the duplicate images. Although I deleted them as attachments they are still being loaded with the post.
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