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Mech-substance-jagged textures on adjacent polygons

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CBurke
Posts: 5
Joined: Thu Mar 21, 2019 10:40 pm

Thu Mar 21, 2019 11:20 pm

EDIT:Pics got lost quickly. Hopefully this fixes it.

I'm not sure if I explained that correctly. Please let me know how to properly explain my issue if possible :)

I will instead show you the problem. Here is the right side of the mech "vent" that is on the main uv space. When making masks I got this result




I'd like to thank you Tim, for such an awesome tutorial. Any help would be appreciated.

I've decided I want to go the VFX route. Would anyone be able to recommend me a source for getting into Mari?
Attachments
mechleft.jpg
mechleft.jpg (62.71 KiB) Viewed 278 times
Last edited by CBurke on Sun Mar 31, 2019 3:56 am, edited 2 times in total.
CBurke
Posts: 5
Joined: Thu Mar 21, 2019 10:40 pm

Sun Mar 31, 2019 3:52 am

Here's the other side which is one tile up sharing the texture.
Attachments
mechright.jpg
mechright.jpg (67.98 KiB) Viewed 214 times
CBurke
Posts: 5
Joined: Thu Mar 21, 2019 10:40 pm

Sun Mar 31, 2019 3:55 am

UV layout
Attachments
uv.jpg
uv.jpg (308.47 KiB) Viewed 213 times
CBurke
Posts: 5
Joined: Thu Mar 21, 2019 10:40 pm

Sun Mar 31, 2019 4:01 am

I made this model months ago and have learned so much since then. My bake sucks, but the high poly is awesome and I'm making some cool looking stuff now.

Just looking for some closure, hehe. Here's a quick render from befoer I decided to rework everything.
Attachments
mechrender.jpg
mechrender.jpg (474.38 KiB) Viewed 212 times
CBurke
Posts: 5
Joined: Thu Mar 21, 2019 10:40 pm

Sun Mar 31, 2019 4:03 am

high poly
Attachments
mech.jpg
mech.jpg (632.36 KiB) Viewed 212 times
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