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carlos.war
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Fri Jul 06, 2018 11:10 pm

Hi guys there is a new project is for non comercial use and is a gun made for the Hunt Showdown game and i like very much the original work by this beast Alexander Asmus https://www.artstation.com/artwork/6Jb1w and i want to recreate one for my self with a little bit of personal touch :icon_ohnoez: :icon_ohnoez: :enlightened: :enlightened: :thumbsup_dude: :thumbsup_dude:

this pictures are from a decimated model about 5% optimization of the high poly model that in general is on a 80% finished a little details left only i hope you like it and enjoy looking as i enjoyed doing it
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carlos.war
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Fri Jul 06, 2018 11:11 pm

one left
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Billabong
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Fri Jul 06, 2018 11:27 pm

WOAH! That is badass!

-B
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carlos.war
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Fri Jul 13, 2018 10:14 pm

Billabong wrote:
Fri Jul 06, 2018 11:27 pm
WOAH! That is badass!
-B
thanks man sorry for late answer but i have been very busy with my day job and with health issues but now im back and more motivated than ever.
let me show you the high poly finished of this gun and i have the lowpoly on 95% so when i post the next thing i want to show full LP with unwrap and texel density map for you can look at.

enjoy is i did and thanks always for feed and support :monkeydance: :monkeydance: :coolcat: :coolcat: :thumbsup: :thumbsup: :thumbsup_dude: :thumbsup_dude:
let me know what you think and if you see something i miss or any idea remember im not following 100% the original model.
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carlos.war
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Sat Jul 14, 2018 6:16 pm

little iray test for see bake results this is not final texture
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carlos.war
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Sat Jul 14, 2018 8:48 pm

hi guys i render this on 4k so i cant put here but you can look at my drive so this is the url:


this is a test on marmoset let me know :thumbsup_dude: :thumbsup_dude:
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Billabong
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Mon Jul 16, 2018 1:36 pm

Beautiful work Carlos
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Laggtastic
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Mon Jul 16, 2018 2:11 pm

Holy moly smokes dude, seriously... :realization: :3Dlove:
Gotta love these classics, they have that certain look and material seperation which is pleasing to look at :)

Gotta love those highpoly works man, the details look great and also the material you got so far seems to be well developed already :icon_thumbsfallout:

In terms of feedback, if I may mention them: The "holes" in the wood kinda grab my attention, is this based on reference? It's an interesting detail for sure, but if I may give my personal opinion it feels a little cluttered to have all those tiny dots in there. But: If this is based on reference: Forget what I just said :P

In addition to that personal opinion that I like to share, is that the edgewear feels a little bit uniform where the wood meets the metal in your latest update.
I understand that it's work in progress, so...perhaps you already had this in mind, but decided to share it just in case^^

Keep up the fantastic work man, totally lovin' what I see here :3Dlove:
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carlos.war
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Mon Jul 16, 2018 8:54 pm

thanks maikel no this renders are only a early test for the unwrap for see the texel density from my texture set is not the final wood they are only to see the quality of the details that they can catch after when i work deep on texture, thanks for your points i always take your oppinions in mind bro.. yesterday i finished at least for me the perfect UVS i use 3 sets 1 for the main body nonsquare texture because the long shape of the gun a 2nd map for the scope and a 3rd map for the wood parts. i think in this way i got huge texel density for make them look great because this is fan art its not important to me be too much optimized on those terms.. maybe i will work on this texture a whole week or when i get the desire results so i will post news when i got 50% of the texture... :victory: :victory: :victory: :thumbsup_dude: :thumbsup_dude: thanks for feed
Laggtastic wrote:
Mon Jul 16, 2018 2:11 pm
Holy moly smokes dude, seriously... :realization: :3Dlove:
Gotta love these classics, they have that certain look and material seperation which is pleasing to look at :)

Gotta love those highpoly works man, the details look great and also the material you got so far seems to be well developed already :icon_thumbsfallout:

In terms of feedback, if I may mention them: The "holes" in the wood kinda grab my attention, is this based on reference? It's an interesting detail for sure, but if I may give my personal opinion it feels a little cluttered to have all those tiny dots in there. But: If this is based on reference: Forget what I just said :P

In addition to that personal opinion that I like to share, is that the edgewear feels a little bit uniform where the wood meets the metal in your latest update.
I understand that it's work in progress, so...perhaps you already had this in mind, but decided to share it just in case^^

Keep up the fantastic work man, totally lovin' what I see here :3Dlove:
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carlos.war
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Wed Jul 25, 2018 4:07 am

UPDATE
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