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M4A1 Carbine

Hall of fame: the place to show off any of your finished 3D Art and/or completed tutorial results.
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TylerSchutte
Posts: 1
Joined: Tue Jan 08, 2019 7:29 am
Been thanked: 1 time

Tue Jan 08, 2019 7:46 am

Good day all.

This project was modeled in 3DsMax, baked using highpoly to lowpoly, shaded in Substance Painter, and Rendered in Marmoset Toolbag 3. Please let me know what you think.

Artstation: artstation.com/tylerschutte

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Nikolay Sych
Posts: 76
Joined: Mon Apr 24, 2017 2:05 pm
Location: Russia/Moscow
Has thanked: 73 times
Been thanked: 73 times

Fri Jan 11, 2019 12:21 pm

Overall gun is looking way too predictable (or flat), but however it is completely ok for factory new ones. Last render is legend :thumbsup_dude:
Result is the best motivation.
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