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Medieval Blacksmith

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Ash
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Sat Dec 15, 2018 12:38 pm

I created this environment for a games technical art module in my second year of university. The brief was to create a small scale interior environment based on a specific games setting and art style. I chose the Witcher 3 as I wanted to create a scene set in a historical setting. I created this blacksmith scene using references from both the Witcher 3 along with similar games and real-life references.
Any feedback is greatly appreciated!
Cheers

https://www.artstation.com/artwork/RYyo4v
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Ezegal
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Thu Dec 27, 2018 9:24 am

Pretty interesting to see that! 15 years ago one of my first works was also kind of medieval blacksmith))) I was a very-very beginner, and it's cool to see your attempts to make your way. Stay hungry and you'll achieve the goal. And about your blacksmith - I can pay your attention to one thing - torches!))) Noone will ever place torches on the walls at such hight, so closed to wooden constructions. You should think about it. Because your attention to such small things will make you improve! There are many of them in your work, but that is pretty obvious!
And that source of light, that you placed behind the camera - it also doesn't fit. It's like UFO landed somewhere outside, destroyed the wall and just beaming with spotlight))) No offense, but just look at it. You need to learn to work with GI and lights inside the scene.
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Laggtastic
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Tue Apr 30, 2019 5:52 pm

Hey man :)
I just took a look and it and find it pretty awesome to check out :icon_thumbsfallout: Medieval blacksmith scenes are allways neat scenes to look at, I remember when I played Runescape back in the days I wanted to create something "HD-ish" based on one of those smithing locations ^^ Never got that far to actually create it but...I'm glad to see you did :)

Anyway, I see you created quite some assets that I didn't see at first glance, which came as a nice surprise. Most of them popped up in the animation actually.
And to put it in it's full glory, I think that some of these assets could get some extra attention. This also has to do with the rules of composition, and here's something that I would suggest for any future environments, but of course it's totally up to you :enlightened:

Right now it feels to me that the fireplace is the focal point; Generally because of the brighter and more colorfull appearance compared to the surrounding. Overall I would prefer to have a focal point somewhere on the "Rules of Third", while it's in the center right now. It could also be that the anvil is your focal point, as it has more contrast; But due to the overall darkness it feels more like a foreground element :)To put more focus on the focal point, you could eventualle shine a light on it. If it's either a torch or the nightlight shining through a window/hole, that's up to you :enlightened:

Either way: It's definitely looking cool as it is right now, but as some feedback I think that the composition could be a nice thing to play around with in the future :) :icon_thumbsfallout:
Ash
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Mon May 06, 2019 3:50 pm

hey Laggtastic, thanks for the feedback it is really helpful! :thumbsup:
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