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Sig Sauer 516 Patrol "AR15"

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CohenBrawley
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Fri May 19, 2017 7:27 pm

Hey everyone,

This is my latest weapon I have modeled. Its a model of a Sig Sauer 516 Patrol.
This weapon was very complex to make and took hours of modeling, unwrapping & texturing to get the right results.
I have learned so much from modeling this weapon. I tweeted a photo of this weapon about 4 weeks ago in it's early stages (before it was even textured).
A studio that makes the FPS app Bullet Force contacted me and I Modeled & Textured a UMP 45 for them. The UMP 45 was just released on their app! So go check it out! :)

Many Thanks to Tim for his assistance!

Artstation Link: https://www.artstation.com/artwork/l5w8O
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Feel free to share your thoughts and tips!
Thanks!


Twitter @sayer6913 https://twitter.com/sayer6913
Artstation @Cohen B https://www.artstation.com/artwork/l5w8O

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siks
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Sat May 20, 2017 6:07 am

Another sexy Swiss rifle!
The lighting is a bit dark, but that's some pretty nice work. I really like the magazine too with the transparent piece. Though the seam on the left side of the magazine is a bit distracting.
That's pretty impressive that you made that AK at 16. Keep them coming, would love to see more.
Make love, not war.
Except for in games... everybody loves war in games. And love, yep, that too.

ArtStation - https://www.artstation.com/artist/siks
My 3D Work Highlights - My imgur Album

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Tim
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Sat May 20, 2017 11:16 pm

Congratulations on this, it looks great and I can certainly testify to how time consuming these weapons can be. :D

The first one out of the bunch that I worked on was the M16 ... a hard one to pick but like you were saying also one that teaches a TON.
Congrats on being discovered by that company, that is always a great boost for motivation and just shows that you do good work!

I agree with the dark renders, would be nice to see them a bit more lit up ! :)

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siks
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Sun May 21, 2017 1:20 am

I don't know whether everyone uses Marmoset but I like to just use substance painter for renders. I find that if you export a render in something like .png then you get a transparent background and you can place whatever you want there, something brighter could make the weapon stand out more. Just a helpful tip.
Make love, not war.
Except for in games... everybody loves war in games. And love, yep, that too.

ArtStation - https://www.artstation.com/artist/siks
My 3D Work Highlights - My imgur Album

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CohenBrawley
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Sun May 21, 2017 7:56 pm

Thank you guys for the feed back. :)

Sorry about some of the photos being so dark. I'm still a bit new to Marmoset.
Also, I will look into using Substance Painter for getting png renders.

Thank you guys! ;)

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Tim
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Wed May 24, 2017 1:37 am

I would recommend Marmoset over Substance Painter, simply because you have much more control in there. Substance Painter... is a bit limited with the iray render. Maybe something they improve in the future, would be nice.

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Laggtastic
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Wed May 24, 2017 3:15 pm

As mentioned above, the renders seem to be a bit dark (sometimes it's cool to have darker renders for a mysterious feel for example, just like they often do with cars),
but if you do, it usually goes hand-in-hand with some brighter renders to showcase more details and the shapes some more^^

Great job on this iconic rifle, as it's quite a popular one and definitely very challenging I have to agree with you! But; Certainly turned out nicely :thumbsup:

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