
Join us on Discord at https://discord.gg/CeUpmbC
All tutorials available at https://chamferzone.com/

I encountered a small problem that was difficult to solve during my study.
I didn't teach a question in the AK tutorial. I found it very difficult to achieve the perfect turbo and quad chamfer like the following pictures. What should I do? thank 

- Attachments
-
- 5873942650a31ab9.png (62.29 KiB) Viewed 303 times
-
- -24ea4827834c29d1.png (128.84 KiB) Viewed 303 times
-
- -1743054d373704b0.png (108.68 KiB) Viewed 304 times
- Laggtastic
- Site Admin
- Posts: 882
- Joined: Thu Mar 02, 2017 12:10 am
- Has thanked: 1008 times
- Been thanked: 709 times
Hey there 
You will have to get rid of that overlap that you marked in your images, the chamfer amount works well on the bigger forms but there where it is very narrow it causes some trouble.
I kind of recreated the shape and applied a chamfer to it, with the same issue going on:

What I personally use these days, is to add an Edit Poly modifier on top of the (Quad) Chamfer modifier where I do some adjustment to enhance the quality of the chamfered areas where it is needed.
This is also usefull if you want to add some extra manual support loops. In the image below I show that I collapsed the vertices which caused the overlap (yellow, number 1).
After that is done, I had an edge that could be removed using Backspace in order to make it a quad, which generally works better when applying a Turbosmooth later on.
This edge is marked with a dashed line in blue (number 2)

With a few extra edgeloops to avoid stretching I got this result:

Hope this helps!

You will have to get rid of that overlap that you marked in your images, the chamfer amount works well on the bigger forms but there where it is very narrow it causes some trouble.
I kind of recreated the shape and applied a chamfer to it, with the same issue going on:

What I personally use these days, is to add an Edit Poly modifier on top of the (Quad) Chamfer modifier where I do some adjustment to enhance the quality of the chamfered areas where it is needed.
This is also usefull if you want to add some extra manual support loops. In the image below I show that I collapsed the vertices which caused the overlap (yellow, number 1).
After that is done, I had an edge that could be removed using Backspace in order to make it a quad, which generally works better when applying a Turbosmooth later on.
This edge is marked with a dashed line in blue (number 2)


With a few extra edgeloops to avoid stretching I got this result:

Hope this helps!

My Website: http://www.maikelvanhoof.nl/
My Artstation: https://www.artstation.com/artist/maikelvanhoof
My Facebook page: https://www.facebook.com/laggtastic/
My Artstation: https://www.artstation.com/artist/maikelvanhoof
My Facebook page: https://www.facebook.com/laggtastic/
The problem has been solved very well. I really appreciate your willingness to take the time to help me solve the problem, and it is so simple and clear. This is very helpful to me. I can finally move on to the next stage, thank you very much,



My God, this is really perfect, thank you again.
- Attachments
-
- 77fd196d59bddf43.png (128.1 KiB) Viewed 242 times
-
- 2123897e34a4820c.png (70.36 KiB) Viewed 242 times
-
- -5885a6dd07a86a3c.png (41.29 KiB) Viewed 242 times