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High Poly Special - how to create the perfect hard surface High Poly model - 3Ds Max 2017

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OldSalty
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Fri May 05, 2017 5:35 am

Today I've been trying to find the best way to get a low poly and high poly with the same topology with a cylinder boolean cut into another cylinder shape. This had a different set of problems to the cube, and I had to have some and extra loop cut down the middle and an extra tri cut where there was a frustrating little corner that was getting lots of pinching.

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I've started to save quad chamfer presets to handle the different situations.

Please feel free to show me how you would prefer to make this shape.

Cheers.

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Tim
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Fri May 05, 2017 1:15 pm

Ho OldSalty, good idea with the presets! I can take a look at it later.

Can you upload that 3Ds Max scene? Good to have the exact same scene

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