Join us on Discord at :parrotsailor: All tutorials available at

Droid Tutorial - 3Ds Max & Substance Painter

All ChamferZone releases in one place.
Post Reply
User avatar
Site Admin
Posts: 1856
Joined: Sat Aug 06, 2016 10:55 pm
Has thanked: 1359 times
Been thanked: 974 times

Fri May 25, 2018 11:35 pm

Hello friends! :)

I am happy to bring you the latest free ChamferZone DROID tutorial in game art creation featuring 3ds Max and Substance Painter!


Needless to say that Star Wars has been a source of inspiration for sci fi and hardsurface designs throughout decades. The BB9E droid makes for an excellent object in spherical modeling practice. We will also focus on Color ID's, Alpha and Emissive maps throughout it!

Required things for the tutorial:

Reference Image: ... ant-notes/
TexTools (for 3dsmax):

I hope you'll enjoy it! Don't forget to subscribe to YouTube for future tutorials and follow me on Facebook at:

Cheers, Tim
P.S. Also sorry I WILL get better at posting here again, just been very busy with work and finishing that tutorial haha. :coolcat: :icon_redface:
Posts: 1
Joined: Sat May 26, 2018 4:51 pm

Sat May 26, 2018 5:06 pm

Hey so I noticed a small error with one of the chamfer selections about 12 minutes into the tutorial.. it didn't seem to affect Tim but it happened for me. The chamfer modifier standards its selection choice to 'From Stack' when it should be set to 'Selected Faces' in this case. Great tutorial btw!

Just putting it here in case somebody else needs it (multiple images):

Posts: 121
Joined: Thu Aug 31, 2017 5:24 pm
Location: Thailand
Has thanked: 133 times
Been thanked: 110 times

Sun May 27, 2018 5:33 am

High quality tutorial as always.
Great job!
Last edited by zaparine on Mon May 28, 2018 3:51 pm, edited 1 time in total.
Posts: 37
Joined: Fri Sep 01, 2017 12:56 pm
Has thanked: 38 times
Been thanked: 18 times

Sun May 27, 2018 4:18 pm

Thanks! Nice and easy to follow tutorial. And it helps to imagine that I actually can do something in 3D :realization:
Btw I found that FBX for highpoly and baking works only if I convert highpoly to editable poly with all modifiers collapsed.
User avatar
Site Admin
Posts: 1856
Joined: Sat Aug 06, 2016 10:55 pm
Has thanked: 1359 times
Been thanked: 974 times

Tue May 29, 2018 12:24 am

Hello Olgred! Thanks and you are absolutely right.. I didn't notice that at the end of the modeling chapter but indeed you have to UNCHECK turbosmooth in the FBX settings in order to get your mesh tessellated .
Thanks Siks for pointing it out! :-)

@razed: that is so strange that this didn't effect me on my end but thanks for the solution in case others run into it too!

Posts: 16
Joined: Fri Apr 13, 2018 2:53 am
Been thanked: 5 times

Tue May 29, 2018 4:53 pm

we need some locomotive tutorials like a modern GP40 or an SD45-2, and a Steam locomotive of some sort, if you're interested I'd be more than happy to send you some builders drawings and reference images...
User avatar
Site Admin
Posts: 921
Joined: Thu Mar 02, 2017 12:10 am
Has thanked: 1041 times
Been thanked: 720 times

Sat Jun 02, 2018 4:10 pm

Absolutely fantastic news Tim, this Droid tutorial really rocks from what I've seen already, gotta love those shapes and materials and I will definitely make sure to check the whole tutorial as well :icon_partyparrot_a:
May the force be with you :bravo: :goodpost:
User avatar
Maxime Dupart
Posts: 38
Joined: Wed Jan 11, 2017 11:07 pm
Location: Paris
Has thanked: 37 times
Been thanked: 26 times

Sun Jun 03, 2018 2:36 am

Awesome ! Jumping on it ! :icon_partyparrot_e:

Edit: Allrighty, UV-time ! I've a blast doing your tutorial Tim, so much fun. Learning a lot.
Post Reply