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Smoothing Groups precedence over Baked Normals

Posted: Wed Jun 12, 2019 2:38 am
by fcorrear
Hi everyone.

It's been quite a while since I last posted here.
After an hiatus on 3d modeling studies I decided to model this car alarm remote control.

Everything bakes fine on SP, but when rendering the model it shows some "sunken" parts on the rubber buttons.
Tried to do some retopo on the buttons, but it didn't fix the problem.

Noob question here: Does smoothing groups have precedence over baked normals? If so, should I increase the polycount (turbosmooth) in the low-poly?


SP: Viewport (everything looks fine)


SP: Iray (sunken parts on the rubber buttons)

Re: Smoothing Groups precedence over Baked Normals

Posted: Wed Jun 12, 2019 3:21 pm
by fcorrear
Sorry for the duplicate images. Although I deleted them as attachments they are still being loaded with the post.