hey guys I am having these weird seams when i apply wear and tear generators inside painter...any solutions? i baked normal, AO, curvature, position inside marmoset and the rest inside painter... the model looks fine with the base maps applied but breaks when i apply edge wear...tried triplanar too ..not working.
And then i tried to bake all the maps inside substance painter and still got the same result... help!!
Anything related to baking, texturing or sharing useful advice.
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