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Baking map, nothing happens, is it a volume problem ? (video)

Anything related to baking, texturing or sharing useful advice.
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Petitbateau
Posts: 1
Joined: Mon Feb 04, 2019 7:16 pm

Mon Feb 04, 2019 7:43 pm

Hello all,

First this is the video, who can help to be more understandable :

On the video, you can see the high poly model and the low poly, the two of them are in FBX format. In substance painter, the mesh is baked and it is like nothing happened.

I have only applied smoothings groups on the low and high poly (same groups), chamfer and turbosmooth only on high poly mesh. We can see volume differencies between low and high poly, is it the problem ? I don't understand because I have this problem with all my meshes and I think apply all the Tim's tips.

PS : This is a fast mesh, because I have this problem with all others.

The 3DS Max file https://mega.nz/#!P1Y1SALZ!LpPv76I9a3Tz ... _ec9oV6q1A

Thank you so much

EDIT : I thought that don't unwrap the mesh wouldn't make some problem but I think it was a bad idea. So I unwrapped it, I tried to make something clean and I baked it again (with the same meshes, only the low poly is unwrapped)

I have a new video :
Bruoj
Posts: 3
Joined: Tue Feb 26, 2019 3:40 am

Wed Feb 27, 2019 12:10 am

Hi, try this option in 3ds Max

Viewport / [Standard] Materials, Realistic Materials with Maps.
Bruoj
Posts: 3
Joined: Tue Feb 26, 2019 3:40 am

Wed Feb 27, 2019 12:18 am

Hi, I have the same problem.

I've carefully followed Tim's tips and I have also followed the advice of:

https://www.marmoset.co/posts/toolbag-baking-tutorial/
https://polycount.com/discussion/107196 ... tex-counts

I work with 3ds Max 2018 and ShaderMap Pro.

Normal Map and Low_Poly they do not look like High Poly en 3Ds max.
I do not understand where the problem is?

Image
High_Poly and_Low Poly Cage

Image
Baking Normal Map

Image
Normal Map and Low_Poly

Image
the problem.
Bruoj
Posts: 3
Joined: Tue Feb 26, 2019 3:40 am

Sat Mar 02, 2019 2:01 am

Problem solved.

It looks bad in Shader Map but in 3ds Max it works perfect.
Place Gamma in Override at 1. It looks bright but the Nomal Map is fine.

Image

https://knowledge.autodesk.com/support/ ... rride.html

Image
Normal Map RED 128, GREEN 128, BLUE 255 perfect.

Final
[Standard] Materials, Realistic Materials with Maps

Low Poly
Image

Low Poly + Normal Map
Image

Ok. :thumbsup:
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