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Fantasy sword best topo?

Place for anything that has to do with 3D modeling or sculpting.
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Posts: 1
Joined: Mon Dec 03, 2018 2:02 pm

Mon Dec 03, 2018 2:17 pm

Hello šŸ˜€ I have been watching your tutorials and they help me out a lot in how to model some stuff. I am trying to model a fantasy sword that could be used in games like Warcraft or DOTA, having some trouble in making a good topology for it. was hoping maybe you could take a look at the drawing and tell me how I could model it best to have a good edge flow. After I am done with it I want to texture it in Substance Painter... Maybe give me a drawing of what would be the best topo here? Trying to avoid triangles and the lover part of the blade is a big problem for me not sure how to make that part. And also the Handle is not a problem, just the blade...

Here is the Ref Pic:
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