Join us on Discord at :parrotsailor: All tutorials available at

Proportions of Textures

Place for anything that has to do with 3D modeling or sculpting.
Post Reply
User avatar
Posts: 49
Joined: Sun Apr 08, 2018 9:37 pm
Location: Russia, Saint-Petersburg
Has thanked: 27 times
Been thanked: 28 times

Tue Jun 05, 2018 4:37 pm

Hi, collegues!
Lets cut to the chase! The question is: Is there any proportion of Polygons/Amount of textures?
Example - in Rhino Mech Tutorial we've had about 19K polygons in LP- model and 6,1M polygons in HP-model and we divided the whole model into two maps (in my case 4K resolution)
Then I've made my Titan model and it was 113K/17M polys accordingly. I also divided it into 2 textures of 4K, and it looks pretty cool.
But I feared, that it would be not enough, and I should split it into 3 or 4 textures for better performance later.
So is there any golden rule for this? (for example for 4K textures or as you wish)
And if there any script or plug-in for 3D max, that helps to split unwrapped and rescaled parts in-to proper proportions?
User avatar
Nikolay Sych
Posts: 73
Joined: Mon Apr 24, 2017 2:05 pm
Location: Russia/Moscow
Has thanked: 68 times
Been thanked: 69 times

Fri Jun 08, 2018 10:59 am

The poly count does not matter in this case, only size matters. You can make ultra detailed polygonal sphere, but if it is 0.5 cm in radius you simply will not need any textures cause no one will ever watch it that close. But if it is like 10m you might need to divide it in two halfs: 1 - to avoid huge pixels on texture, 2 - to allow mip mapping (barely visible textures are being downscaled)
Result is the best motivation.
Post Reply