quick question. When ever I cut 18 side holes in my model and connect a couple of vertexes, it looks perfectly in 3ds Max. Either in high and low poly.
The problem I have no is that when I export my model to OBJ and import it into Substance painter, the hole looks all messed up and distorted.
Does anyone know how I can fix this and -or knows a good tutorial on how to cut holes in your designs e.g. 18 side holes but also lower resolution holes?
A good example of what it looks like in Substance painter is this:
I hope someone can help me out on this matter and -or point me in the right direction so I can learn how to add holes (or other shapes) to my models.
EDIT: Another small thing would be that on the sharp edge of the knife (bottom) I get some extra "stuff" when I import it into Substance.
In 3ds Max it looks fine and sharp, and both sides of the sharp edge have their own smoothing group, but yet... some weird extra "stuff" is pushed out from the sharp edge.
Any way to fix this?