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Workable geometry out of Illustrator import

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CharlieOsa
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Tue Nov 06, 2018 6:24 pm

Hey everyone, I hope you are all doing well.
I need help :icon_getmecoat:

Got a project from work of re-creating Herman Miller Mirra 2 chair, it is such a nice chair with beautiful pattern. I re-created the pattern inside Illustrator and want to make something to work with out of it but it is such a pain!I I am working inside 3ds max so and this is what I have done:
  • Got my pattern in a form of spline inside Max
    Applied Extrude modifier
    It leaves me with one huge capped n-gon with no connections at all, whenever I want to connect some verts manually Max crashes soones or later.
    Tried different approaches and also looked for scripts to automate it but with no luck.
    Tesselation gives super ugly geometry and Quadrify breakes everything
The solution I can think of is bridging all the holes manually which will take a lot of time.
I am sure there is a way to get it done fast.

Any ideas?
Attachments
06.11.2018_trifles.JPG
What I am creating
06.11.2018_trifles.JPG (141.02 KiB) Viewed 72 times
06.11.2018_6.JPG
What I am looking at...
06.11.2018_6.JPG (251.74 KiB) Viewed 72 times
06.11.2018_5.JPG
Tried to projecting it onto subdivided surface with boolean, cookie cutter and also shape merge. No idea what I am doing wrong
06.11.2018_5.JPG (267.55 KiB) Viewed 72 times
My Artstation

"Know thy self, know thy enemy. A thousand battles, a thousand victories" - Sun Tzu
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CharlieOsa
Posts: 35
Joined: Sun May 14, 2017 9:44 pm
Location: Ireland
Has thanked: 21 times
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Wed Nov 07, 2018 10:20 am

I want to achieve this: (bought model)
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question.JPG
question.JPG (499.08 KiB) Viewed 59 times
My Artstation

"Know thy self, know thy enemy. A thousand battles, a thousand victories" - Sun Tzu
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