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Turbosmooth/Chamfer help

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Remi
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Mon Oct 01, 2018 6:04 pm

Hi! so while modeling this object, im having trouble with this topology, is there a better way to make it? Also, when I chamfer the model, it also chamfers some vertex's for some reason, does anyone know why? thank you
All faces have correct smoothing groups

Thank you!

Topology: https://gyazo.com/5438b218d3a8c291df5bd8cfe220123d
Chamfer: https://gyazo.com/83585b1040cdc38f8b57c1d4097090f0
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Laggtastic
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Thu Oct 04, 2018 9:14 pm

Hi Remi! :)

I quickly (and dirty..not mega accurate and nicely equally rounded) recreated that shape as well to show how I would do it, but this is just my preference^^
I would go for a topology like this, it's a mix of applying manual support loops and using Smoothing groups with chamfer modifier to create smooth edges.
Image


The manual edge loops are there to control the roundness for the corners which are bevelled in. By manually moving them individually you have full control to adjust it.
The colors you see are the smoothing groups, you notice that I use 1 smoothing group for the whole bevel-ring of polygons, this is because the manual edgeloops control the roundness of each corner :)

So technically, only the hard edges of the surfaces are being affected by the chamfer modifier, with this as result (again..don't mind the not-so-perfect-roundness of the shapes XD)
Image

Hope this gives you an idea of what I would do^^
Remi
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Fri Oct 05, 2018 12:10 pm

Laggtastic wrote:
Thu Oct 04, 2018 9:14 pm
Hi Remi! :)

I quickly (and dirty..not mega accurate and nicely equally rounded) recreated that shape as well to show how I would do it, but this is just my preference^^
I would go for a topology like this, it's a mix of applying manual support loops and using Smoothing groups with chamfer modifier to create smooth edges.
Image


The manual edge loops are there to control the roundness for the corners which are bevelled in. By manually moving them individually you have full control to adjust it.
The colors you see are the smoothing groups, you notice that I use 1 smoothing group for the whole bevel-ring of polygons, this is because the manual edgeloops control the roundness of each corner :)

So technically, only the hard edges of the surfaces are being affected by the chamfer modifier, with this as result (again..don't mind the not-so-perfect-roundness of the shapes XD)
Image

Hope this gives you an idea of what I would do^^


That result is Beautiful!!!!!!! I'm definitely going to recreate mine to use the topology you're using haha, thank you so much!
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