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AgencyArms Glock 19

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siks
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Wed Aug 30, 2017 12:43 pm

Hey! That looks uber cool! Shame I missed this thread.
That is indeed incredible highpoly work, the slide especially looks really detailed. I assume you'll be painting this too? Looking at reference, the rough pattern on the lower receiver adds a lot to detail, which I feel it lacks a little currently.
Can't wait to see results, great work. :icon_yes:
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Laggtastic
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Wed Aug 30, 2017 6:34 pm

Another fantastic update of this very cool looking Glock, seems super clean to me and I really can't say anything else than: Looking forward to see the Highpoly totally finished and in advance: To see the texturing process coming along :3Dlove: :thumbsup_dude:
Gazu
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Fri Sep 01, 2017 6:57 pm

Thanks People!

Hey for the Lower Receiver i plan to create a Stippling Rubber Material in Substance Designer and to use a mask in Substance Painter for where the Rubber belongs to.
No need to do this in the HighPoly.

Here a small Update:
Image

Added the Magwell and the Magazine Switch.
The Magwell was not that easy. But i used here OpenSubDiv for the first time and i managed to do this part inside of 3dsmax without dynameshing it in zbrush :icon_partyparrot_e:

To be continued!
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Laggtastic
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Sat Sep 02, 2017 1:20 pm

Sounds like a nice approach for the rubber elements, looking forward to see how it applies to your model :)
Awesome update by the way :thumbsup_dude:
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Tim
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Sun Sep 03, 2017 2:37 pm

That's just perfect and couldn't agree more. These grip patterns should be a sole substance painter job to keep it flexible! Great work as usual Elvis!
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