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Environment WIP

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golani79
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Mon Mar 13, 2017 11:17 am

Hey there - haven´t posted in a while and thought I share a few WIP images.
I´m currently working on an environment scene for a workshop - started with a few rough sketches and went on from there.

Gonna post more progress when I have something to show - a few things are still a bit too rough and need to be redone or some tweaking (broken bricks, brick material, etc.).

Software used so far:
Maya, Substance Designer, Substance Painter, Photoshop and Mudbox

Let me know what you think.

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Last edited by golani79 on Tue Mar 14, 2017 7:34 am, edited 1 time in total.
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Tim
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Tue Mar 14, 2017 4:55 am

Hey there Golani,
I always love seeing some nice environment scene in the making and this sure looks like it!

Great work with the sketches and good choice then for the scene itself.

The models look good as well but I would maybe consider sticking some of the unique bricks into the not so good to look at tiling you got there:
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So either try to hide it as good as you can through the unwrapping or if not possible just stick a few more bricks in it ;) Look forward seeing more of it!

Update: You could also just cut along the bricks you got now to make it easier with the mapping.
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golani79
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Tue Mar 14, 2017 7:33 am

Thanks for moving the topic and the advice - cutting along the bricks seems like a good technique.
Yeah, the breaks are one of those things which I wanted to look again as this was only a very early version. I also need to tweak the glossiness of the wall / bricks so it matches better.

I think it´s in this weeks assignment to create some wall segments so I´ll post the results when I´m done.
golani79
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Mon Nov 12, 2018 2:45 pm

So, it has been a long time without an update.
Finished another workshop a while ago and combined the content into one scene composed in Unreal Engine 4.

If anyone is interested in taking a look here is the link to my arstation post: https://www.artstation.com/artwork/zAO1Jm
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