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M1911 a.k.a. Colt 45

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carlos.war
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Sat Jun 23, 2018 12:03 am

this are the first image there are decimated from the original high poly i make this project 80%zbrush 20%max because i want to see how much speed up a project work on zbrush on this king of models and i make this on 1 day im working on the LP this time on max 100% so i want you like it :notquitesure: :notquitesure: :thinking:
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carlos.war
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Sat Jun 23, 2018 12:04 am

lol omg i forgot the iron sights jajajjaa :D :D :D :icon_smile_rofl: :icon_smile_rofl: :icon_smile_rofl:
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carlos.war
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Sat Jun 23, 2018 7:40 pm

on zbrush viewport
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Netraraj
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Sat Jun 23, 2018 8:27 pm

Man this looks so cool. I will be hardy waiting for the complete work. Everything looks clean.
Thank You,
Netraraj Pun


Artstation: www.artstation.com/artist/netrarajpun
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Laggtastic
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Sun Jun 24, 2018 10:03 am

Woahhh man that looks absolutely AWESOME dude! :3Dlove: While I had the trial I really had a lot of fun with Zbrush, especially the boolean & polish operations were a real timesaver! :icon_partyparrot_e:

I'm not very experienced with Zbrush workflow so I can't really give much advices, but as I understand the first set of images is the result of the directly decimated object, so it's not a lowpoly model you made yourself with a normal-bake based on the Zbrush-highpoly model? :) Either way, I really love what I see here man keep up the awesome work mate! :thumbsup_dude:
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carlos.war
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Sun Jun 24, 2018 3:21 pm

those images are 5% model decimated for build after in 3dmax the low poly version because the high poly has as you can see several millions of polys and no freaking way to put that on my pc in 3ds max so i decimated each subtool and this end with a model with less 1 million polys so i can now make a low poly version of it i can show you now i have 4.7k trys I still have to do the magazine. in general i dont think the final model reach 10k of trys
Laggtastic wrote:
Sun Jun 24, 2018 10:03 am
Woahhh man that looks absolutely AWESOME dude! :3Dlove: While I had the trial I really had a lot of fun with Zbrush, especially the boolean & polish operations were a real timesaver! :icon_partyparrot_e:

I'm not very experienced with Zbrush workflow so I can't really give much advices, but as I understand the first set of images is the result of the directly decimated object, so it's not a lowpoly model you made yourself with a normal-bake based on the Zbrush-highpoly model? :) Either way, I really love what I see here man keep up the awesome work mate! :thumbsup_dude:
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Billabong
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Mon Jun 25, 2018 2:29 pm

That looks fantastic!

So after your High poly creation in Zbrush, you took the decimated model back into max and modeled a low poly version? How do you like this workflow?

-B
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carlos.war
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Mon Jun 25, 2018 3:03 pm

yes man thanks very much, i use the same worlflow that the guys from the division shows at zbrush summit presentation of 2014 y make all booleans object in 3dsmax and exported to zbrush to dynamesh it and make a high veryyy highpoly and after is more easy decimate the entire model and imported back on 3ds for the LP or retopo also you can use Topogun or another software for topology. is a fast way of make things and more difficult in compare with traditional polygon modelling you can search this worflow on internet and maybe you can found very usefull like y found it. :enlightened: :enlightened: :enlightened:
Billabong wrote:
Mon Jun 25, 2018 2:29 pm
That looks fantastic!

So after your High poly creation in Zbrush, you took the decimated model back into max and modeled a low poly version? How do you like this workflow?

-B
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Billabong
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Mon Jun 25, 2018 3:05 pm

Thanks Carlos,

Ill check out that summit video.

-B
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carlos.war
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Tue Jun 26, 2018 4:21 pm

FIRST RENDERS W.I.P. to see textures
Let me see what you think about.. im still finding 2 or 3 more objects to fill the scene if you can help me with ideas you are welcome :enlightened: :enlightened: :enlightened: :thumbsup_dude: :thumbsup_dude: thanks
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