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Mangoose 357

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Bruno743
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Thu Jun 07, 2018 4:38 pm

Hi everyone ! It's been a long time i don't write something on this forum !
I saw the work of Netraraj (very nice work by the way!), and that's make me want to have my own revolver too ^^ !
This is were i am actually.
Tell me what do you think, this is my first gun, i wouldn't be suprise there is some mistake... (too high, too lowpoly ?)
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Gazu
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Fri Jun 15, 2018 5:47 am

Any news on this?
Was a good start! :thumbsup_dude:
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Bruno743
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Mon Jun 18, 2018 4:55 pm

I would like to finish this gun, but i still struggle on the barrel part (see in the modeling & sculpting section), i can't solve a pinching/chamfer issue.
So for fill my day and not become crazy with this problem, i started an other gun (HK45 tactical) i hope to show on the forum soon...
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Bruno743
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Thu Jul 12, 2018 6:04 am

Some work in progress !
I'm not sure if i have to worry about the weird shading on the grip, because the highpoly look fine...
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Laggtastic
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Mon Jul 16, 2018 1:36 pm

Glad to see new work in progress man :D Looking good as far as I can see at the moment :thumbsup_dude:
To my experience, most lowpoly shading issues will be fixed once the highpoly will be baked, as long as the lowpoly supports the highpoly well enough in terms of geo :)
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Bruno743
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Wed Jul 18, 2018 7:05 am

Thanks Laggtastic !

I did the unwrap part, and also redo all logos with illustrator, because every pictures i found on google were poor quality. I'm currently trying to achieve the grip panel normal map using substance designer, i will post about it when it's done. Meanwhile let's dive into the baking part :).
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Billabong
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Thu Jul 19, 2018 2:05 am

Unwrap looks great. I bet that eagle took a while to do.

-B
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Bruno743
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Fri Jul 20, 2018 6:50 pm

Thanks Billabong, actually i noticed some small issues into the normal map when baking in substance painter.
It's truly the moment you can see if your highpoly was good enough or not.
For example i noticed some polygons were too wide, so the normal map don't like that.
The edge flow too, cause damages.
Or some vertex i forgot to weld.
Also the normal map don't like triangles, even on flat surface, make some depth on the triangle sides..Which i don't want.
And i tried to bake texts on it, but that's not gave me a desirable result, so i'will try your technic you guys mention on an other topic.
So let's solve it and re-bake ;) !

And about the eagle, that's not take me so much time, because i just used the poor image quality as a background, and come with the plume above for re-draw the eagle.
I consider that the logo in the revolver will be small, so no need to define accurate curves. If i zoom in my illustrator file, you can see it's not perfect bezier curve.
It's something we have to learn in 3d too ? (to not put quality where we can't see it) isn't it :notquitesure: ?
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Billabong
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Sat Jul 21, 2018 12:13 pm

Bruno743 wrote:
Fri Jul 20, 2018 6:50 pm
And about the eagle, that's not take me so much time, because i just used the poor image quality as a background, and come with the plume above for re-draw the eagle.
I consider that the logo in the revolver will be small, so no need to define accurate curves. If i zoom in my illustrator file, you can see it's not perfect bezier curve.
It's something we have to learn in 3d too ? (to not put quality where we can't see it) isn't it :notquitesure: ?

True, if your never going to see it, then there is no point in actually making it, but if it will be seen, then you will want to make the best "decals/logos" that you can.

-B
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