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carlos.war
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Thu Dec 28, 2017 12:13 am



Setup lightings test
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siks
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Thu Dec 28, 2017 4:17 am

Super cool!
Would love to see a much slower pan, something which really shows off the roughness map.
Just with my little animation experience, I'd recommend avoiding having an animation fade out to a stop, it can look a little unappealing.
Really great looking gun, lighting rocks too. :coolpartyparrot:
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Laggtastic
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Thu Jan 04, 2018 3:40 pm

Pretty awesome indeed, I'm curious about how the final video will look like :realization: :3Dlove:
I agree with Gabriel, in terms of speed. To make the model shine it's a balance between speed and slowdown.

Perhaps you can move fast when the camera is not really reveiling much of the model (or when moving from camera position A to position B),
while having a slowdown when the camera is actually on those positions where you want to showcase an area of your model :)

Also, just for some fun stuff, do you know the game Black, for Playstation 2? When idling to long in the menu / start screen some awesome gun-animations will be shown.
It has a lot of movement in it (firing bullets etc), but if you imagine that there's no movement of the weapon itself and focus on the camera's movement, it's pretty epic :)
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carlos.war
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Fri Jan 05, 2018 1:43 am

:hamster_dance: :hamster_dance: Well I think I'm going to take more time in this project and I'm going to redo from the model I'm going to add some more details and improve my unwrap to end up with a better result than I have today
I was seeing the work of some friends and they gave me new strength to start the project again, it's just spending 1 more day in modeling and unwrapping.
I hope that in the end the project will benefit from the new things that I will add and pay more attention to the details of the unwrap
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carlos.war
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Tue Jan 09, 2018 10:32 pm

Updates, i have a doubt. why my bake id map not include floaters information??
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carlos.war
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Wed Jan 10, 2018 1:27 am

others
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roycore
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Sun Jan 14, 2018 12:29 am

damn, dude, really impressive work on this rifle :thumbsup_dude:
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carlos.war
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Sun Jan 14, 2018 2:34 pm

thanks man i really priciated :victory: :thumbsup:
roycore wrote:
Sun Jan 14, 2018 12:29 am
damn, dude, really impressive work on this rifle :thumbsup_dude:
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carlos.war
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Mon Jan 15, 2018 3:00 am

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Laggtastic
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Mon Jan 15, 2018 7:44 pm

Nice work Carlos, I really like the darker version of your flashlight in the last rendering :)
Regarding the render itself: It does feel quite dark, I think by adjusting the lighting (perhaps adding some manual lights in the scene) can really do a great job to show more of your model :)
This also applies for the 3rd render of your previous post with renderings, it feels quite dark which let some objects fade away in the background (unless that's your intention of course, I've seen renders where only a part of the gun is clearly visible). :enlightened:
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