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Rainbow Six: Siege

For when we not model and texture. Anything related to gaming and the games industry.
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Maxime Dupart
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Tue May 30, 2017 10:16 pm

I wonder what is the general feedback around camera shakes in first person shooter. Looks like there's no golden rule and everyone do what they want :p

Trying to sort this out for my project, right now i went the CS:GO way, with no camera shake whatsoever. But in R6S, Battlefield,... you get camera shakes. Maybe i should add some during 'sprint' phases.
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DarkDemonSupreme
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Tue Jun 27, 2017 1:56 pm

I started to playing Rainbow Six, is a very good and hard game

if you want to play

feel free to add me https://steamcommunity.com/id/darkdemonsup
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Tim
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Mon Jul 03, 2017 9:31 pm

I only have it on Uplay (got it for free when I was still working at Ubi :thumbsup_dude: ) Feel free to add me, name is wildparker however I don't get a lot of play time these days, soo much work!
After the mech tutorial is out I'll make sure to play more though.
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Maxime Dupart
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Sun Jul 16, 2017 8:06 am

Have it on Uplay too :D.

Nickname is XenthorX :icon_partyparrot_e:
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Maxime Dupart
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Sat Sep 23, 2017 10:04 am

Did you know that when you're swapping weapon/gadget in R6S, from other player perspective your weapons are just disappearing and are not stored on your character in anyway?

I'm working on a true first person shooter game so my first person animations and 3rd person animations (from other player perspective) are almost the same all the time.

As i was checking R6S for some reference i was quite surprised they did it that way. Feels a bit lazy to me ^^...
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