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Carrer in the Games Industry

For when we not model and texture. Anything related to gaming and the games industry.
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RedlChris-_-
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Mon Nov 13, 2017 10:04 am

Hey everyone,
I have a bit of a changing point in my life right now. I really want to make it into the game industry one day. Maybe working for DICE, which has always been a big dream for me. I am currently 23 years old and working as a 3D-Artist for Audi since one and a half years. My Maya skills are intermediate and just for modelling, texturing and rendering cars. Learning also some Substance Painter with Tim's tutorials. But I want to switch over into the games industry. My portfolio is not that impressive at the moment and not really suited for the game industry.https://www.artstation.com/christophredl
I am thinking about to take two years of and really grind into the whole game art topic, by learning with tutorials, books and workshops just by myself. Because especially in this industry I heard that it is not that important if you have a degree or not, if you deliver great work. What do you guys think? Should I grind by myself or just look for a Game Art degree, to be on the safe side? :icon_confused:
I hope you can help me.
Greetings,
Christoph
Get better everyday. Love the GRIND, the EARLY MORNINGS and LATE NIGHTS.
ArtStation: https://www.artstation.com/christophredl
Twitter: https://twitter.com/ChristophRedl94
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Kanni
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Wed Nov 15, 2017 4:56 am

RedlChris-_- wrote:
Mon Nov 13, 2017 10:04 am
Hey everyone,
I have a bit of a changing point in my life right now. I really want to make it into the game industry one day. Maybe working for DICE, which has always been a big dream for me. I am currently 23 years old and working as a 3D-Artist for Audi since one and a half years. My Maya skills are intermediate and just for modelling, texturing and rendering cars. Learning also some Substance Painter with Tim's tutorials. But I want to switch over into the games industry. My portfolio is not that impressive at the moment and not really suited for the game industry.https://www.artstation.com/christophredl
I am thinking about to take two years of and really grind into the whole game art topic, by learning with tutorials, books and workshops just by myself. Because especially in this industry I heard that it is not that important if you have a degree or not, if you deliver great work. What do you guys think? Should I grind by myself or just look for a Game Art degree, to be on the safe side? :icon_confused:
I hope you can help me.
Greetings,
Christoph
You've got a foundation in 3d, that's already a huge leap. Don't waste your time (and money) going for a 'Game-art degree'. You wouldn't learn much else, since they'd teach pretty much stuff you'd already know- and is pretty much useless to show off, especially when it comes to studios like DICE. Maybe it might help if you had nothing to show, but you have plenty, not to mention working for Audi. :thumbsup_dude:
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RedlChris-_-
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Wed Nov 15, 2017 8:26 am

Kanni wrote:
Wed Nov 15, 2017 4:56 am

You've got a foundation in 3d, that's already a huge leap. Don't waste your time (and money) going for a 'Game-art degree'. You wouldn't learn much else, since they'd teach pretty much stuff you'd already know- and is pretty much useless to show off, especially when it comes to studios like DICE. Maybe it might help if you had nothing to show, but you have plenty, not to mention working for Audi. :thumbsup_dude:
Thanks for the advice. So I am thinking about taking a year off and working on a professional portfolio.
Get better everyday. Love the GRIND, the EARLY MORNINGS and LATE NIGHTS.
ArtStation: https://www.artstation.com/christophredl
Twitter: https://twitter.com/ChristophRedl94
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Tim
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Fri Nov 17, 2017 3:59 am

Hey Chris, your skills are certainly great already. By looking at your artstation, you got some really nice things in there but on a bigger picture I would remove sections like the rendered props from Blender and so on.
They all look great but it's better to keep it strictly to finished lowpoly models with textures (of course then you can also add the highpoly if you want to show that). The recruiters will scan only for anything that is of relevance and that is how things look like once they are engine ready. That ejector seat is amazing.. truly good stuff. Keep it up! Just like the wrench.

Two years should be more then enough time to fill the portfolio up with great stuff. I visitted a game college myself back in the days but seeing your skills I think you can skip that and go straight for the tutorials.
Learn ZBrush and you should be good to go. Would be nice to see some bigger projects as well, like a small environment scene. That is usually the stuff they are after when you start out fresh as a 3D artist.
Maya is great for DICE, it's what they use there from what I hear. :thumbsup_dude:
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siks
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Fri Nov 17, 2017 4:12 am

I 100% agree, though I took a 2 year course in games design and it helped me get into 3ds max and some other basics, I could've saved those whole two years if someone pointed me in the direction of a highpoly/lowpoly workflow.

I imagine some colleges or places of education are far more advanced, and can give you a taste of the simple and complex parts of 3D art, but that certainly wasn't my experience and I wouldn't mind having two whole years of time now to just fill up my portfolio without having to worry about "when will I finally get a job".

Education is pretty scheduled, whereas if you do things independently you can decide what you want to do, make or learn. You do things at your own pace.
I now have a games design diploma, but who knows if I'll even get to or need to show it off before I get a job. I guess it's somewhat of a plus when searching for a job, to know you're actually dedicated to the work, but who knows.
Make love, not war.
Except for in games... everybody loves war in games. And love, yep, that too.

ArtStation - https://www.artstation.com/artist/siks
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RedlChris-_-
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Fri Nov 17, 2017 7:57 am

Tim wrote:
Fri Nov 17, 2017 3:59 am
Hey Chris, your skills are certainly great already. By looking at your artstation, you got some really nice things in there but on a bigger picture I would remove sections like the rendered props from Blender and so on.
They all look great but it's better to keep it strictly to finished lowpoly models with textures (of course then you can also add the highpoly if you want to show that). The recruiters will scan only for anything that is of relevance and that is how things look like once they are engine ready. That ejector seat is amazing.. truly good stuff. Keep it up! Just like the wrench.

Two years should be more then enough time to fill the portfolio up with great stuff. I visitted a game college myself back in the days but seeing your skills I think you can skip that and go straight for the tutorials.
Learn ZBrush and you should be good to go. Would be nice to see some bigger projects as well, like a small environment scene. That is usually the stuff they are after when you start out fresh as a 3D artist.
Maya is great for DICE, it's what they use there from what I hear. :thumbsup_dude:
Thanks Tim. Really appreciate your help. So I will take two years of and grind in with tutorials starting with yours, even if they are in 3ds Max. As you are coming from the industry, your are my only real contact person. I will also polish up my ArtStation portfolio, by adding the maps and creating a website based portfolio.
Get better everyday. Love the GRIND, the EARLY MORNINGS and LATE NIGHTS.
ArtStation: https://www.artstation.com/christophredl
Twitter: https://twitter.com/ChristophRedl94
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