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Regarding zbrush

Anything cool you want to share that may otherwise be hard to categorize.
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Tim
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Sun Jan 29, 2017 3:49 pm

So this is the only topic where I can not give any advice "yet"

I only just recently picked up learning it and right now my skills are pretty much restricted to doing this:
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However I look forward learning more and would be great seeing if there is a use for an own sub channel :icon_popcorn:
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The_Time_Burner
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Sun Jan 29, 2017 4:15 pm

The only relevant thing I ever did in zbrush is an inaccurate skull. Here, https://www.artstation.com/artwork/rDqyO
The controls are really hard,atleast for me.
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Tim
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Sun Jan 29, 2017 4:42 pm

Yeah the controls and the UI are really the one thing to wrap your head around. Nice result though on the hammer!
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Chuck Wilson
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Sun Jan 29, 2017 4:46 pm

Yeh I never did understand why zbrush changed the controls. My fingers always feel so drunk when Im working zbrush. But I like it and would love to learn more about it.
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Tim
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Sun Jan 29, 2017 5:37 pm

Let's make it our new year resolution to become better at zbrush shall we?

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Chuck Wilson
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Sun Jan 29, 2017 6:02 pm

Sounds good to me, Would love to know what you are using to learn from, If you dont know about Arrimus 3D https://www.youtube.com/channel/UCSLLdT ... WS56tOiQpw you might want to check him out, he is also a MAX user. When he uses MAX he goes crazy with the modifier stack, he will have many edit polys symmetries etc. If you know about Arrimus than please kick me to gutter lol :)
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Tim
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Sun Jan 29, 2017 6:08 pm

Arrimus is certainly a top artist! As for my workflow I usually try to keep the use of modifiers to only the essential. I feel as if I am building a card house otherwise that might be to error prone.
Different people different workflow but I rather have my modifier stack so that I can roll back quickly. It would also get too complicated for the tutorials otherwise. You miss one little step and the whole result is different to what I have :icon_atombomb:
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Chuck Wilson
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Sun Jan 29, 2017 6:14 pm

Exactly, thats exactly what I wanted to say :) , and thats why I like your work flow so well. Easy to follow, very effective, fast with excellent results, and MAX is not so crash happy.
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Tim
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Sun Jan 29, 2017 6:26 pm

:drinkingcheers: Happy to hear it Chuck! :) :icon_loveit:
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Sun Jan 29, 2017 9:22 pm

Tim wrote:
Sun Jan 29, 2017 3:49 pm
So this is the only topic where I can not give any advice "yet"

I only just recently picked up learning it and right now my skills are pretty much restricted to doing this:
Image

However I look forward learning more and would be great seeing if there is a use for an own sub channel :icon_popcorn:
Just keep "drawing" ZBrush is quite easy to understand (from UI perspective and also a features like dynamesh etc).

First few tries will result in ragequit :icon_tableflipper: .
But after a few tries, you will know what to do :)

I can help with some basic stuff, if someone will have some questions.

This is my second project : (AR15 is on the first place now :D)
Image

Looking back my first "model" in zbrush was:
Image

I feel really bad for it :icon_onfire:
Other projects :
[ZBrush]
Death Knight
Death Knight Test Render
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