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Search found 77 matches

by pixelion8
Sat Oct 28, 2017 9:26 am
Forum: Showcase
Topic: Earth book
Replies: 10
Views: 1238

Re: Earth book

I wanted to make it look like a spell book. Like there was some knowledge on how to make a Golem from mud for exemple. I put some magicle circle on the pages but it's too hard to see. I'm working an a "bougeoir" (candle and iron candlestick) to make a mysterious scene. Maybe add a cloth with the clo...
by pixelion8
Mon Oct 23, 2017 2:00 pm
Forum: Showcase
Topic: Earth book
Replies: 10
Views: 1238

Re: Earth book

Hi siks ! check this out ! You were right it makes things look much better ! https://cdnb.artstation.com/p/assets/images/images/007/824/625/large/pixelion-8-screenshot002.jpg?1508767035 https://cdna.artstation.com/p/assets/images/images/007/824/546/large/pixelion-8-screenshot001.jpg?1508766654 https...
by pixelion8
Thu Oct 19, 2017 3:56 pm
Forum: Showcase
Topic: Earth book
Replies: 10
Views: 1238

Re: Earth book

Yes nicely spot !
I could have made it less scare. Some planes for pages is a great idea !
by pixelion8
Thu Oct 19, 2017 9:56 am
Forum: Showcase
Topic: Lightsaber
Replies: 13
Views: 1667

Re: Lightsaber

:icon_vince: waouh ! honestly the iray render is really great but your substance render is just photoreallistic !! A superbe work! :icon_yes: If you can, try to use the new max 2018 with Arnold render. It has the same workflow as substance painter ! So need to tweek anything but the gamma of some te...
by pixelion8
Thu Oct 19, 2017 9:41 am
Forum: Showcase
Topic: Barrel
Replies: 7
Views: 1155

Re: Barrel

Very nice indeed ! The wood texture is perfect. I also find the atmosphere to be a succes ! It makes it mysterious :icon_thumbsfallout:
by pixelion8
Thu Oct 19, 2017 9:34 am
Forum: Showcase
Topic: Earth book
Replies: 10
Views: 1238

Earth book

Hi every one ! :victory: I made this Tome in an Heroic fantasy style. I wanted to do something that looks like a magic spell book or like in Skyrim. But this time I use zbrush for the high poly. Thanks to Tim recommendation I watched "Game Prop Texturing Fundamentals" by Dan John Cox (a former colle...
by pixelion8
Mon Sep 25, 2017 12:05 pm
Forum: Modeling & Sculpting
Topic: Create Perfect High-Poly Model Using Quad Chamfer and Edge Weight
Replies: 6
Views: 3334

Re: Create Perfect High-Poly Model Using Quad Chamfer and Edge Weight

hello, so I give it a try... it's great ! :thumbsup_dude: Actually at the beginning I was a little bit lost. But I I finally get in my head that the CREASE amount is like a switch: "0=turn off" "every number upper 0 like 0.1=turn on". Then I found it usefull to put the max amount in the quad chamfer...
by pixelion8
Thu Sep 21, 2017 11:56 am
Forum: Showcase
Topic: Pokemon Cloyster
Replies: 5
Views: 703

Re: Pokemon Cloyster

Hi Tim :victory:
yes the shift tool can come handy but it's more like the move tool in zbrush it's not very precise. For exemple the soft selection or the ffd modifyer are more precise.
But it can make the process more friendly and quick for certain task.
by pixelion8
Tue Sep 19, 2017 4:29 pm
Forum: Showcase
Topic: Caitlyn(lol)-Pulsefire
Replies: 3
Views: 674

Re: Caitlyn(lol)-Pulsefire

Hi nice job so far ! https://i.imgur.com/3AxTkJv.jpg I would have made some chamfer in thoses areas to make it rounder like in your high poly. I think in substance painter it would be a googd idea to be sure that you have made a bake with enough resolution. (4K) In the "antialiazing" parameter be sh...
by pixelion8
Tue Sep 19, 2017 9:16 am
Forum: Showcase
Topic: Pokemon Cloyster
Replies: 5
Views: 703

Re: Pokemon Cloyster

thank you for your comments guy ! :thumbsup: Laggtastic, waouh, that's very interesting ! You are right, putting the two images next togethers and it's really obvious. The proportions are a bit wrong and the shape is not quite right. In fact on my project I noticed about the shell not showing enough...