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Search found 9 matches

by cyberdemon_1542
Thu Nov 01, 2018 7:30 pm
Forum: Modeling & Sculpting
Topic: Where can I find out weapon dimensions?
Replies: 1
Views: 324

Where can I find out weapon dimensions?

Hello everyone! I have made weapons before and while I used blueprints and reference images, they were mostly made with eyeballing. After Tim's AKM tutorial I decided to make my weapon dimensions as exact as possible. I am making a Remington 870 and I can't for the life of me find the receiver dimen...
by cyberdemon_1542
Thu Nov 01, 2018 7:25 pm
Forum: Showcase
Topic: Tim''s AKM...but made in Blender
Replies: 1
Views: 432

Tim''s AKM...but made in Blender

I have only ever worked in Blender but I decided to bite the bullet and got Tim's excellent AKM tutorial. It was surprisingly much less of a headache to follow and was able to translate what he did pretty painlessly into Blender, with a few exceptions. I'd really like the FFD modifier and the peel t...
by cyberdemon_1542
Fri Oct 26, 2018 9:23 pm
Forum: Work in Progress - Tutorials
Topic: AKM tutorial Curvature baking error/
Replies: 1
Views: 593

AKM tutorial Curvature baking error/

Hello I am following Tim's AKM series and I am stuck at texturing, namely the Curvature map for some reason. I tried baking the Curvature map in Marmoset and SP but each of them have problems. Marmoset does not bake all the curve information and the one from SP comes out grainy and lower res which m...
by cyberdemon_1542
Thu Sep 27, 2018 2:44 pm
Forum: Showcase
Topic: BAR M1918A2
Replies: 1
Views: 381

BAR M1918A2

Gameready BAR M1918A2 made in Blender, Marmoset and Substance Painter.

I would greatly appreciate some feedback. I am still fumbling around with texturing and not very good at rendering/showcasing.

https://sketchfab.com/models/ffb9e917dd ... 72ebeca700

Image
by cyberdemon_1542
Fri Sep 21, 2018 10:03 am
Forum: Work in Progress - General
Topic: BAR M1918A2
Replies: 1
Views: 302

BAR M1918A2

Hello everyone! I am having trouble baking normal maps to my BAR 1918A2. I have baked normal map before but on this one it always comes out broken, no matter what program I try. I have tried SP and Marmoset for baking but to no avail. Can someone take a look at the files and tell me what I am doing ...
by cyberdemon_1542
Tue Jul 31, 2018 4:27 pm
Forum: Showcase
Topic: Feedback for a Revolver
Replies: 1
Views: 268

Feedback for a Revolver

Hi guys, So I have been learning 3D modeling for the last 7 months. My progress is steady and I want to become a professional one day. I have just completed this .357 Revolver and would really like some feedback on it. I want to start working on my portfolio. I'd appreciate feedback on my other mode...
by cyberdemon_1542
Sat Jul 28, 2018 4:42 pm
Forum: PBR Texturing
Topic: Mirrored UV faces are randomly swapped?
Replies: 0
Views: 370

Mirrored UV faces are randomly swapped?

Hello everyone! The Revolver is almost ready but I am having a nagging problem that I have no idea how to fix. I want to mirror some parts of the model so that I can make my layout cleaner. Problems is that on some parts some faces seem to be swapped which messes up my texturing. In the first image ...
by cyberdemon_1542
Tue Jul 24, 2018 6:28 am
Forum: PBR Texturing
Topic: Weird normal map problems.
Replies: 3
Views: 453

Re: Weird normal map problems.

Hey there :) First thing I noticed, is that your UV shells don't seem to have straightened edges (mainly focussing on the big UV shell for the area you showed. When they are not straightened, it will cause jaggy edges which also pop up on the normal map especially. This could be the reason for havi...
by cyberdemon_1542
Mon Jul 23, 2018 1:22 pm
Forum: PBR Texturing
Topic: Weird normal map problems.
Replies: 3
Views: 453

Weird normal map problems.

Hello everyone, I am having trouble getting artifact-free bakes in my latest bakes. I am baking a high-poly object with a bevel onto a low-poly object. Problem is, that everywhere there isn't a seam I get artifacts on the edges that are supposed to be beveled. Here is a demonstration: https://i.imgu...