And last but least, the video thingy:
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I used metallic/roughness textures for the renders in Marmoset, and a shader add-on called CusomChannel to render the individual texture maps, but it looks like it's not very accurate. So instead of rendering my metallic texture for the reflectivity channel it does some kind of "conversion" making i...
- Sat Oct 06, 2018 11:47 am
- Forum: Unrelated
- Topic: Selling models on Unity Asset Store, Cubebrush, etc.
- Replies: 30
- Views: 6863
Two guns are already on their way, 5 more to go! :D I expect to have a couple more for sale by the end of the year. Now I need to start thinking on the marketing side, I don't want to spam all my contacts on social media, ideally I should target people who might potentially be interested in these as...
Hi Ezegal! There isn't much mistery to it. The muzzle flash is just a plain texture I made in Substance Designer projected onto a plane. The smoke and lens dirt was added in Photoshop, if you want to know more about the workflow I recommend you get Tim's AKM tutorial where he explains it in great de...