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Search found 4 matches

by Nominous
Thu Nov 15, 2018 5:45 pm
Forum: Modeling & Sculpting
Topic: Workable geometry out of Illustrator import
Replies: 2
Views: 495

Re: Workable geometry out of Illustrator import

Hi, this would be my workflow using the techniques that I'm most familiar with: 1. Gather reference images of the chair from multiple angles. 2. Accurately model the back of the chair without holes. Pay attention to its curvature. 3. Model the holes as separate objects for use in ProBoolean subtract...
by Nominous
Wed Mar 28, 2018 12:30 pm
Forum: Modeling & Sculpting
Topic: h&k mp7 3dsmax
Replies: 4
Views: 481

Re: h&k mp7 3dsmax

That looks great. If you understand subdivision surface modeling concepts, you should be able to find reference images of the MP7 online and start modeling. You won't find tutorials for every object that you want/need to model. I guess this is more of a request for Tim to create a tutorial?
by Nominous
Tue Mar 27, 2018 5:21 pm
Forum: Modeling & Sculpting
Topic: h&k mp7 3dsmax
Replies: 4
Views: 481

Re: h&k mp7 3dsmax

Hi there. Specifically finding a well-made MP7 tutorial by a good 3D modeler for 3ds Max will probably be difficult. If you're a beginner, I think you should focus on learning the fundamentals of subdivision surface modeling instead of trying to create a complex object right off the bat. Learning is...
by Nominous
Sat Mar 17, 2018 4:06 pm
Forum: Modeling & Sculpting
Topic: problem with complex shape
Replies: 4
Views: 840

Re: problem with complex shape

You need supporting edges. Try something like this:

SubdivIssue1-2.jpg
SubdivIssue1-2.jpg (314.82 KiB) Viewed 837 times
I guess you don't need those two vertical edges at the far left and right, but I figured you want the very top and bottom straight edges to be, well, straight. Otherwise they'll look warped.