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Search found 1856 matches

by Tim
Wed Jun 12, 2019 8:52 pm
Forum: Work in Progress - Tutorials
Topic: AKM Tutorial's Essentials folder gives me a glitched material.
Replies: 1
Views: 277

Re: AKM Tutorial's Essentials folder gives me a glitched material.

That would be the same issue as the one in the other thread you made. Just put on color on the wood material

Image I'll update the FAQ with that :) Thanks!
by Tim
Wed Jun 12, 2019 8:50 pm
Forum: Work in Progress - Tutorials
Topic: steam video player not working.
Replies: 2
Views: 317

Re: steam video player not working.

Hello Zemphon, glad its resolved. Steam has its hickups from time to time. Let me know if you want access to the google drive folder to download the tutorial :thumbsup_dude:
by Tim
Wed Jun 12, 2019 8:47 pm
Forum: Work in Progress - Tutorials
Topic: No color when exporting tim's wood material
Replies: 2
Views: 269

Re: No color when exporting tim's wood material

Hello Ramy! It's just that stupidly enough I saved the material with color switched OFF. You can just go and hit the color button on it to get it back!

Image
by Tim
Sun Feb 10, 2019 6:09 pm
Forum: Work in Progress - Tutorials
Topic: Substance painter grenade baking
Replies: 1
Views: 731

Re: Substance painter grenade baking

Hello Wolfer, sorry for the late reply but if you still have this problem feel free to upload it on dropbox and I will take a look. Looks like your faces might be inverted and need a reset x form in 3dsmax or something like that (on the highpoly model most likely) I'll take a look if you still strug...
by Tim
Sun Feb 10, 2019 6:06 pm
Forum: Work in Progress - Tutorials
Topic: Substance Issues
Replies: 1
Views: 235

Re: Substance Issues

Hello Sam! Personally I wouldn't worry about the outer AO "dust" or whatever we want to call it. It's due to the nature of the floater stuff that the AO bake interpretates it that way. However the AO is usually just a support to get some interesting texture effects going as some of the modifiers are...
by Tim
Sun Feb 10, 2019 6:02 pm
Forum: Work in Progress - Tutorials
Topic: problem (star wars droid)
Replies: 1
Views: 285

Re: problem (star wars droid)

Hello ajalheja,

sadly you won't be able to show the textures on the highpoly model because this one has not been unwrapped.
Only through the unwrapping did we assign UV coordinates to our model which then shows the texture.
That's why you can only show it on the lowpoly model. Cheers, Tim
by Tim
Thu Jan 10, 2019 8:15 pm
Forum: Work in Progress - Tutorials
Topic: Trouble with grenade uvw
Replies: 2
Views: 303

Re: Trouble with grenade uvw

Hey Wolfer, yeah things like that will never relax perfectly straight. To be honest you could just leave it like that, it won't make a crazy difference but one thing I'd recommend is to use the "quick peel" button in the unwrap editor instead of relax. It gives better results. Alternatively if you w...
by Tim
Wed Jan 09, 2019 4:18 pm
Forum: Work in Progress - Tutorials
Topic: AKM tutorial Curvature baking error/
Replies: 1
Views: 648

Re: AKM tutorial Curvature baking error/

Hello cyberdemon, sorry I never baked with the Marmoset baker but the substance painter curvature maps are supposed to look that way. Don't get too worried about the grainy factor!
by Tim
Wed Jan 09, 2019 4:14 pm
Forum: Work in Progress - Tutorials
Topic: BladeTut. Ref
Replies: 2
Views: 822

Re: BladeTut. Ref

Hey Preacher, apologies for the slow reply but glad you figured it out. Let me know if you have any questions along the way :thumbsup_dude:
by Tim
Wed Jan 09, 2019 3:39 pm
Forum: Work in Progress - Tutorials
Topic: HELP!!
Replies: 1
Views: 398

Re: HELP!!

Hello kamira!

It looks like you still have an active selection for the whole foot. Go back to the editable poly and make sure you deselect any polygons (meaning what currently shows red needs to be not red simply put).
Otherwise chamfer modifier will get confused. Try that and see if that works :)