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Search found 38 matches

by Maxime Dupart
Thu Aug 30, 2018 3:24 pm
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Woaw man, seriously sweet update! The movement feels really responsive and slick, something I'd expect from a really professional AAA title. :coolpartyparrot: Damn, thanks man! Drawing a lot of inspiration from Battlefield/Battlefront and Rainbow Six Siege games. Really like weapon behaviour in tho...
by Maxime Dupart
Thu Aug 30, 2018 9:48 am
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Time for an update on this old thread !

IronSight and a scope together, just thought it looked cool, hopefully i'm not showing you how it looks like when you aim hehe.

This is closer to the perspective i have now:

by Maxime Dupart
Sun Jun 03, 2018 2:36 am
Forum: Latest Releases
Topic: Droid Tutorial - 3Ds Max & Substance Painter
Replies: 7
Views: 2177

Re: Droid Tutorial - 3Ds Max & Substance Painter

Awesome ! Jumping on it ! :icon_partyparrot_e:

Edit: Allrighty, UV-time ! I've a blast doing your tutorial Tim, so much fun. Learning a lot.
by Maxime Dupart
Mon Dec 04, 2017 10:54 pm
Forum: Introduction
Topic: Hi all! ^^
Replies: 6
Views: 1103

Re: Hi all! ^^

Welcome :coolcat:
by Maxime Dupart
Tue Nov 28, 2017 8:38 am
Forum: Work in Progress - General
Topic: MP5K
Replies: 16
Views: 2472

Re: MP5K

This is looking fantastic. Thank for sharing this ! :3Dlove:
by Maxime Dupart
Thu Nov 23, 2017 12:33 pm
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Thanks Siks ! Unifying 3rd person and first person is a bit of a nightmare i've to admit. The thing i don't like with the weapon disappearing when you run is that you lose the visual clue about which weapon you have currently equipped. I'm not 100% sure on how i'm gonna end-up solving this. Might be...
by Maxime Dupart
Wed Nov 22, 2017 7:19 am
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Thanks for your feedback siks ! When the camera is moving around, i'm actually moving the head of my character. I won't have the arms following the screen because the character i'm controlling and the character other players are seeing when looking at me, are the same. In reality it would mean havin...
by Maxime Dupart
Tue Nov 21, 2017 1:58 pm
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Oh boy, just as i came back after a while you posted a couple days ago :icon_clappedi: Project still moving forward of course. Lots of challenges, lots of solutions to craft. I'm testing some head control right now. I had to develop some tools to adjust all my animations 'on the fly'. It's really co...
by Maxime Dupart
Thu Sep 28, 2017 8:57 am
Forum: 3D Random
Topic: Get Your Holographic Sights Here Lads! (UE4)
Replies: 4
Views: 1349

Re: Get Your Holographic Sights Here Lads! (UE4)

Hey siks, tried downloading your sample but it asked for a encryption key :thinking:
by Maxime Dupart
Wed Sep 27, 2017 9:47 pm
Forum: Unrelated
Topic: Animating Tim's Weapon !
Replies: 33
Views: 4890

Re: Animating Tim's Weapon !

Allright, i've the customization up and running rock solid with a nice authoritative server and a cool and efficient UI (might have been the hardest part). Was quite tricky to properly handle player preferences/loadouts persistence between games, in my Rainbow Six Siege/"Operators-like" application....